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So, it´s contracts with Sony, keep that in mind. I think i´ve read western relase for the Steam was rescheduled to beginnig of 2018.
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#Megadimension neptunia viir pc dswindows Ps4
I also think you mean FFX HD Remaster as FFXII HD is still a PS4 "timed exclusive" at the moment. Actually the the FF12 collection was released the same date a year later on Stam as the PS4 version. Getting discounts on the fees payed to Sony i think, and printed "exclusive on Sony" on the box. Those games are locked to releases to other systems for a year then. Originally posted by ACE:I´m speakinf of the first release on a sony system,in this case the japanese launch. Sony isn't responsible for anything especially when it takes actual time and effort to port a game in the first place. The game also has to get localized before anyone cares either way then a PC port is developed by IFI.Ĭyberdimension Neptune was released in Feb of this year in Japan and the PC port would've came out in Oct putting your "1 year lockdown" bull**** to rest. The Japanese release doesn't matter since the games ARE developed for Sony platforms and PC gaming isn't that relevant in Japan either. I´m speakinf of the first release on a sony system,in this case the japanese launch. Megadimension VIIR hasn't even been localized either. What are you talking about? Was Cyberdimension not planned to launch on both PS4 and Steam at one point? Yet isn't it the same story, but just with added improvements? Is the main story extended or updated at all? If the story isn't really changed or added upon I can't see myself buying it. That said, I imported a PSVR from the US especially for this game. Which is Megedimension Neptunia VIIR isn't a dedicated VR game. For Japan, adoption rates are very low due to a combination of scalpers and ridiculous RRPs. That would probably depend on adoption rates. Not sure CH/IF will want to go to the effort of improving how it looks in VR for other headsets. It's improved on several scenes, changed up how saving works, added a new combat system, and the player room events are just as funny if you're not playing in VR (in fact, they look better non-VR as a higher resolution is possible). We'll have to wait and see.īut even without VR support, it would be worth getting. While they may support other VR headsets, they could also opt to ditch support. So yes, I would expect a PC port by the end of 2018 (if not earlier). If you want to use the dedicated graphics card, select High-performance Nvidia processor.Īlso, be aware, this game is more demanding than the others, i have a gtx 970, and even without post processing and no shadows, the game used up to 80% of my gpu, and that is a lot, considering i have neptunia vii maxed out and it used like 40%.Originally posted by Chika Ogiue:VR is completely optional and only used for the Player Room. Now select the 'preferred graphics processor' in the drop down list (you can see what the automatic option is listed as global setting). Select Manage 3D Settings under 3D Settings.Ĭlick on the Program Settings tab and select the program you want to choose a graphics card for from the drop down list. You can do this by right-clicking on the desktop or you can find the option within the notification area of the Taskbar. Sry im not very good with those things on laptops :( Oh, no problem, thats plenty of info, try this: Megadimension Neptunia VIIR on Steam This enhanced version of 2016’s Megadimension Neptunia VII features smoother graphics courtesy of a new engine, a revamped battle system, and a whole new VR experience. Originally posted by MARCELO REBELO SOUSA:intel core I5, geforce gtx 950 m and thatd pretty much what i can say.
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